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AusBowl Team Championship - 2014 - VIC

Posted: Tue Nov 26, 2013 6:35 pm
by D_Arquebus
Fresh from play testing by the lads in VIC. They've asked me to post this up and will be following up with links for Registration etc soon.

Shoot with any questions :)

AUSBOWL TEAM CHAMPIONSHIPS 2014
22ND & 23RD MARCH


Venue:
BELLS HOTEL 157 MORAY STREET SOUTH MELBOURNE
We’ve got the beer garden, which is fully covered, with heaters/blinds should we need them.

Format:
Teams will be made up of 3 coaches. You may not have more than 1 of a race in a team.
The tournament will run for 6 rounds, with teams paired Swiss style. Players within a team will paired as explained below.

Cost:
The cost per per player is $40 for the tournament.
Payment details tbc.

Timetable.
Saturday 9:00 Team Registration and Roster Checking
9:30-11:45 Game 1
12:00-2:45 Lunch & Game 2
3:00-5:15 Game 3

Sunday 8:45 Turn up, damage assessment
9:00-11:15 Game 1
11:30-2:15 Lunch & Game 2
2:30-4:45 Game 3
5:00-5:30 Awards Ceremony

Time will be a factor and we’d prefer not to have to call any games. If games go overtime then both players receive a warning. From the moment that time is called each remaining turn is limited to 30 seconds and up to 3 actions. These actions are 1 blitz, 1 pass and 1 hand off. For these turns only if you declare a pass or a hand off and cannot complete your turn with the declared action your turn is over.

So in short if you have the ball you can do 1 blitz, 1 pass and one hand off (notice there is no provision to running in and scoring so that needs to be one of the 3 actions). If you don’t have the ball you can have 1 blitz and one other action to try and get the ball and pass or hand it off out of there. If that fails then it’s the end of turn.

Ruleset:
The latest CRP rule set will be in use for this tournament. It is available here: Games Workshop BB CRP
Additionally the Slann, Chaos Pact and Underworld BBRC/NAF endorsed teams are able to be used. Available here: BBRC/NAF endorsed teams

Coaches need to create a 1,100,000 GP starting roster. Rosters must consist of at least 11 players and all GP must be spent.

Inducements (including Star Players, wizards, master chefs, bloodweiser babes) can be purchased out of your initial team value. Special cards cannot be purchased out of your initial team value this is the only exception to the standard inducements.

All permanent injuries count, without the miss game component. If a player is killed/sacked he is replaced with the rookie version of himself (what was on the roster at the start of the competition, without any skills he’s gained). For example, a Black orc has been given Block after game one, and gets a -1 St in the 2nd game, you note down his –St on the roster. He is available to play Game 3, but he is now Strength 3. If you choose to sack/replace him, you get a rookie black orc (St4, no block) ready to play game 3. As with a progression league/tournament all decisions must be made in the post game not during the pre game of your next match.

Scoring:
The three games in each rubber go to determine whether the team won, lost or draw each rubber. No tiebreakers will apply so a 1/1/1 result or 3 draws will result in a draw for the round.
Points will be awarded to both teams, either win (400 points), draw (200 points) or loss (50 points)
Bonus points from each game will then be added to the collective score. Bonus Points will be your SPP’s earned for the purpose of matching up the teams for the next round.
For final team placings the win/draw/loss score of the teams result using an 8/4/1 determines the winner. The first tiebreak is the win/draw/loss score within each team using an 8/4/1. If further tiebreakers are needed they will be head to head record and finally an egg and spoon race.

Skill Progression:
Teams record their SPP (Touchdowns, Casualties, Completions and Interceptions) during the game.
After each game, you receive skills based on the total SPP your team has earned
SPP Skills
0-6 = 1
7-12 = 2
13-18 = 3
19+ = 4

You only count SPP you’ve got in that game. No points are carried over. When earned, skills can go to any player on the team, even if they earned no SPP that game. All skills are normals skills (no doubles, only what the player can normally get on a normal roll), and unless stated otherwise, you can’t give a skill to a player who has already been given a skill. Star players cannot receive skills.

This may lead to teams playing against teams with a higher/lower TV so be sure to calculate your TV and inducements happen as normal with the exception of the handicap cards (see below).

Team Draft/Match Ups
When your team has been matched up with another team, the coach match ups are created with a little “draft”. The two team captains roll of to decide who’s going first, generally the loser of the roll will go first. Captain A nominates one of the coaches for Game 1, who reveals the race he is playing, and then Captain B chooses one of his coaches/races to play in Game 1. Then Captain B goes first, and nominates for Game 2, followed by Captain A. The remaining teams are in Game 3..

Example:
Matt (Orcs), Joe(Dwarves) and Dan (Pro Elves) are team A, Matt is the Captain.
Josh (Skaven), Mark (Chaos Dwarves) and Tim (Undead) are team B. Tim is the Captain.
They roll off, and Matt goes first. Matt nominates himself, and says he’s playing Orcs. Tim then nominates Josh as Matts opponent for game 1. (Orc vs Skaven)
Tim then nominates himself, and Matt nominates Joe for game 2. (Undead vs Dwarves)
Dan and Mark are left, and play in game 3. (Pro Elves vs Chaos Dwarves).

Handicap:
There will be a slight handicap system for the tournament.
The 4 most popular races will receive nothing.
The rest will receive one 50k special play card each game.
If you are the only person playing that race, you receive two 50k special play cards each game.
We reserve the rights to change this a little on the day (basically if there's no threshold in between category 1 and 2) but this is the general rule of thumb.

Saturday Night: Games and Beer
The intention is to have a bring and play games night on the Saturday night with some organised games/socialising in the mix.
There will also be some money on the bar tab, so stay for dinner or ideally go back to your room shower and then lets meet up for games, drinks and dinner. .

Re: AusBowl Team Championship - 2014 - VIC

Posted: Tue Nov 26, 2013 7:24 pm
by Rabid_Bogscum
Looks the goods gonna practice my egg and spooning

Re: AusBowl Team Championship - 2014 - VIC

Posted: Thu Nov 28, 2013 10:17 pm
by BigA
With the ruleset when determining who plays who, Do you know what race your opponents team are playing, or is that information hidden?

"Declares what race they are playing" (in the rules) implies teams wouldn't be aware of there opponents races that they are playing. Or maybe "declaring" is just doing a dance or some kind of performance to represent the race?

Re: AusBowl Team Championship - 2014 - VIC

Posted: Thu Nov 28, 2013 11:05 pm
by D_Arquebus
My understanding from talking with Grumpsh and kSharper is you know the race and player.

It wouldn't make sense when you could just walk around and check after round 1

Plus the fun is in the Race and Coach match Ups.

But will await the TOs confirmation. :)

Re: AusBowl Team Championship - 2014 - VIC

Posted: Fri Nov 29, 2013 1:02 am
by JoeKano
Ok just knocking thios up into a players pack format. lot of work to go. Added the info from this post and the links referred to in a few places, still working on formatting etc, and will need to talk tot he lads about information to add, tables roster page etc.

Re: AusBowl Team Championship - 2014 - VIC

Posted: Fri Nov 29, 2013 7:04 pm
by Devilsreject
Really like the match up system and the slight handicap system as well.

Good job guys, looking forward to it

Re: AusBowl Team Championship - 2014 - VIC

Posted: Fri Nov 29, 2013 7:12 pm
by Rabid_Bogscum
are the bum brigade cum'ing. AKA Devils Tribal and he who likes to watch Zombie

Re: AusBowl Team Championship - 2014 - VIC

Posted: Sat Nov 30, 2013 9:38 am
by Grumpsh
yeah so you do know the race and the player. This is to a degree why i wanted to have some progression as well so that you didnt feel disadvantaged if you didnt "study" all the lists. The lists will change so therefore no real point.

Re: AusBowl Team Championship - 2014 - VIC

Posted: Sun Dec 01, 2013 4:59 pm
by Devilsreject
I can't speak for Zombie as he is random at best, but I shall be there to throw long bombs from halfway to win games against you Boggy :twisted:

Re: AusBowl Team Championship - 2014 - VIC

Posted: Sun Dec 01, 2013 5:12 pm
by Rabid_Bogscum
pfft.. this ruleset doesnt allow for dodgy AG5 ghouls so no dice there champ

Re: AusBowl Team Championship - 2014 - VIC

Posted: Wed Dec 04, 2013 2:38 pm
by sumbloke
D_Arquebus wrote:and unless stated otherwise, you can’t give a skill to a player who has already been given a skill.
I would like this clarified as I can't see anything stating otherwise. I'm guessing one exception is if all eligible (i.e., non-star) players have already received skills.

Re: AusBowl Team Championship - 2014 - VIC

Posted: Wed Dec 04, 2013 3:24 pm
by D_Arquebus
sumbloke wrote:
D_Arquebus wrote:and unless stated otherwise, you can’t give a skill to a player who has already been given a skill.
I would like this clarified as I can't see anything stating otherwise. I'm guessing one exception is if all eligible (i.e., non-star) players have already received skills.
Just the TOs turn of phrase. It should read - you cannot give a skill to a player who has already received one.

Re: AusBowl Team Championship - 2014 - VIC

Posted: Thu Dec 05, 2013 10:01 am
by sumbloke
So if you're playing an elf team and have everybody skilled up after game 3, your SPPs are wasted?

Re: AusBowl Team Championship - 2014 - VIC

Posted: Thu Dec 05, 2013 11:27 am
by D_Arquebus
Correct. (Pending confirmation)

Also you are a jammy git. :P

Remember that kills and SIs count. So attrition should do for some of them. :twisted:

Re: AusBowl Team Championship - 2014 - VIC

Posted: Sat Dec 07, 2013 12:08 pm
by D_Arquebus
kSharper, Grumpsh:

Question from Speeding Bullet over on NZBBN please:
I have a clarification regarding the SPPs which generate skills for the team after the game. If you take a star player or a wizard or other inducement and they cause a cas or score a TD etc, does that count as SPPs towards the total that your team earns in the game?

Re: AusBowl Team Championship - 2014 - VIC

Posted: Sat Dec 07, 2013 11:43 pm
by Grumpsh
ok my gut feel is no and no. I want the feel to be like progression, so the people who suceed will be those who can win while minimising casualties sustained and while milking SPP's. So the wizard and such is easy because a fireball doesnt grant SPP's to begin with. Same goes for Crowd surfing and fouls.

However SPP's Causing cas or scoring TD's. 2 Issues, in the case of some of the skilly players they might be adept at milking those casualties or TD's and in a normal game you dont get any useful benefit from their SPP's. So i guess i want people to face the same dilemna "I could score with Eldril, or i could hand off to a catcher and benefit my team"...

so no and no on that one. but i'll confirm with Kyle.

Re: AusBowl Team Championship - 2014 - VIC

Posted: Wed Dec 11, 2013 1:20 pm
by D_Arquebus
Any word on Rego Page and Payment details please? :)

Re: AusBowl Team Championship - 2014 - VIC

Posted: Thu Dec 19, 2013 12:44 pm
by D_Arquebus
D_Arquebus wrote:Any word on Rego Page and Payment details please? :)
Bumpo! :)

Re: AusBowl Team Championship - 2014 - VIC

Posted: Wed Jan 01, 2014 10:16 pm
by lolvenom
Is there any mechanism, or option, for not playing against teams from the same state/league - at least in the early rounds?

I don't want to travel to Melbourne only to have to beat Rabid, Redcard or Hutchie again in round 1. I'm sure the feeling is mutual too!

Re: AusBowl Team Championship - 2014 - VIC

Posted: Wed Jan 01, 2014 10:34 pm
by Rabid_Bogscum
To be fair being a teams tourney you'll only be dudded one or two rounds at most